v2 - Momentum


- Changed the playground level into using CSGs instead of mesh instances/colliders, so that textures look and line up better and prototype level editing is easier.
- Implemented a faux-momentum mechanic. It's current state is pretty bad. You ramp up speed as you move- but it currently doesn't take your direction into account. Any movement in any direction will ramp up speed even if you suddenly change directions. Re-doing the entire movement system might be required for more interplay between it and other systems.
- Added slopes to the level to better test momentum, as going up/down slopes will affect it. Going downhill allows you to gain speed past the base max speed and you will see action lines to indicate this:

Files

Parkour FPS Movement Demo v2.exe 68 MB
Oct 27, 2023

Get Parkour FPS Movement Demo, in Godot

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